I’ve been absent from this site for a while, even after I promised I would be more active. My apologies. My professional life got a bit bizarre right around the same time I joined Edumatic. Basically, I started having insane workloads that compelled me to put in well over 80 hours a week for about 12 weeks in a row, so much suffered. One of the results of such a workload is that I’m now in a new job (a manufacturing and tool supply company) as their E-Learning Strategist. Increased responsibilities, but a bit more time to work on things. I’m optomisitic that my quantity and quality of writing on this site will improve.
Since I’ve been so deep in the technical development of E-Learning content for the past six years, I’ve really neglected the Instructional Design considerations. And while there are a lot of us who are building content without the benefit of dedicated ISDs (or even without any formal background in Education, Job Performance or Training), I think most developers would agree that when someone with vision and real knowledge takes the time to think and plan learning content before building it, everyone involved ends up the better for it. So, there’s my shout out to the ISD crowd, and thus I’ll begin my discussion on strategy.
I’ve been reading a few books on ISD to get my gut instincts more attuned to the instructional direction we as a community of practice is heading:
- Bonk and Graham’s Handbook of Blended Learning: Global Perspectives, Local Designs
- Aldrich’s Learning by Doing: A Comprehensive Guide to Simulations, Computer Games and Pedagogy in E-Learning and other Educational Experiences
- Quinn’s Engaging Learning
- Rosenberg’s Beyond E-Learning
I’m on board with the “blended learning” approach (I guess that’s what we’re calling it). I’ve always been. I’m sure it would come as a shock to some that as tech-nerdy as I am, I’m pretty anti-computer when it comes to education and training because so much (especially SCORM) has been focused on individualized job performance training that it’s taken all the upper levels of Bloom’s taxonomy out of the picture. For the past four years, the bulk of what I’ve developed has been at Level 1 or 0 on a scale for 5 for interactivity (and I tie levels of interactivity to the rubric Bloom uses).
So basing my thoughts here roughly on Bloom and on Engaging Learning, here’s what I’m thinking:
- Level 0 Activities
- I call them Presentation activities.
- I would tie them in Bloom’s world to Knowledge.
- Level 1 Activities
- I call them Exploration activities.
- I would tie them in Bloom’s world to Comprehension.
- Level 2 Activities
- I call them Decision activities.
- I would tie them in Bloom’s world to Application.
- Level 3 Activities
- I call them Condition activities (I need to come up with a better word).
- I would tie them in Bloom’s world to Analysis.
- Level 4 Activities
- I call them Integration activities.
- I would tie them in Bloom’s world to Synthesis.
- Level 5 Activities (this extends the model in Quinn’s Engaging Learning)
- I call them Contribution activities.
- I would tie them to Bloom’s Evaluation.
If anyone’s interested, I’ll post more and expand on how I’m envisioning this model for interactivity.
Mark Siegrist
| 31-Oct-06 at 11:53 am | Permalink
I’m interested! I’ve been keeping an eye on your blog via an rss feed for a while and am always happy to read what other elearning developers are up to.
Unfortunately my work too has been basically non-interactive junk. I am an instructional designer by title but a couple of years ago I dedicated myself to the development side of things, which was/is necessary here because I’m a one-man show in regards to elearning. Without me we have no elearning. But now I’m looking back over the courseware I’ve produced and I just shudder : ) It’s not that I couldn’t design better, but I just enjoy the development (Flash) so much more and also I unfortunately set unrealistic expectations for the folks on my team in regards to how long it takes to design and develop an elearning course. We’re talking days to weeks, not months. So basically the design gets shortchanged and the development consists of me obsessing over code for X number of nights/days to get it done as quickly as possible. Ugh.
James Nolan
| 02-Nov-06 at 9:52 am | Permalink
I wonder if folks know about Taxonomies that move beyond hte cognitive toward the metaphysical or transcendental kinds of epistemologies? Apologies if this is a fundamental question….I am just learning about this stuff.
Jim Nolan
Southwestern College
docwahoo@yahoo.com
Aaron
| 02-Nov-06 at 10:19 am | Permalink
Mark,
I’ve been there; done that. Still there; still doing that. The only difference I see in my current situation as opposed to my last job is that I’m finally situated in the learning organization in such a place where I might actually be able to affect strategic issues, instead of just from the ground up. I’m not the CLO, so I’m not bogged down in meetings, but I’m not just an end-developer anymore who rails against the system to try (often in futility) to make progress.
I’ve clawed my way up to middle management
Aaron
| 02-Nov-06 at 10:21 am | Permalink
Jim,
It is a fundamental question, but it’s important. I’m limited by the taxonomies I know at-hand. If you got names of other cognitive models that I can read up on (particularly if there’s something that struck you as relevant to what I propose), PLEASE shoot it my way.
I, too, am learning about this stuff. Again. And it probably won’t be the last time I re-learn it, either.